![]() I've noticed several folks commenting on the dialogue choices with the chief and their possible portent, but sadly, my exegesis explaining why it was appropriate and my request to add a trip to the Castle Anthrax were both denied. A lot of thought and conversation has gone into improving the continuity of scenes and enhancing the depth of emotional context. I expect that you should all have a much smoother ride going through the story next time. The primary edits are now submitted to the author, some of the edits have been implemented into the game already and we are working together to reach consensus on the others. This is just a quick update on editing status for the folks eagerly awaiting the next version. Now to find that second drunk scene, unless.Īlako, to her current and future misadventure, has allowed me to help with the editing of this story/game. I'm looking forward to more of your work. ![]() So either the inventory needs to be able to accomodate multiple pills of the same colour or the merchant needs a text option along the line "why not use your current stock before purchasing additional pills". If you buy more than one pill of the same colour from the shady merchant it will deduct the credits from your total, but you won't get another pill if you already have that colour in your inventory. The only bug I could find is a pretty unimportant one. Though someone whose first language is English might be better suited for this since like you I'm not a native speaker when it comes to English. However, if you wish, i can go hunting for them. And you already put in the disclaimer at the beginning that English isn't your first language anyway. Nothing major and there are only a few of them. ![]() That is not my intention.Īs far as game bugs and similar issues go, the spelling/grammar mistakes have already been adressed. I apologize if I sound patronizing and only talk about something you've already thought through. So far however you've made a good compromise since you don't seem to mix drawing styles in any given scene. It's not a big issue, but it might reduce immersion if the drawing styles differ too much. (Yes, I read about your difficulties in finding pictures in the first post.) And finding a picture that fits the scene in your head perfectly can be difficult even with the vast ressources the web supplies. I'm aware you go picture hunting and don't draw yourself. However, I have to admit that it took a bit of getting used to the various drawing styles of the pictures. ![]() I also like the way you sometimes hint what might happen to you if you do this or that in the conversations you overhear. Of course this means a lot more work for you in the writing department. It somewhat masks the sometimes pretty obvious "OK, if i do this it will trigger that and then.". In addition to increase said immersion I believe this actually adds to the suspense as well. I'm actually a fan of the idea that some answers are purely for roleplaying issues to increase the immersion and not every single answer has some sort of game impact. At least to someone like me who likes text based games. I got to try your demo and I have to say this looks very promising. ![]()
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